1 using System;
2 using
UnityEngine;
3
4 public
class AnimalProperties {
5
6     
public readonly float speedX;
7     
public readonly float speedY;
8     
public readonly float speedXBooster;
9     
public readonly float speedYBooster;
10     
public readonly float speedXSprings;
11     
public readonly float speedYSprings;
12
13     
public AnimalProperties(float speedX_decimal, float speedY_decimal)
14     {
15         
this.speedX = speedX_decimal / 50;
16         
this.speedY = speedY_decimal / 50;
17         
this.speedXBooster = speedX + 3;
18         
this.speedYBooster = speedY + 1;
19         
this.speedXSprings = speedX + 4;
20         
this.speedYSprings = speedY + 2;
21     }
22
23     
public void printInfo()
24     {
25         Debug.Log(
"SpeedX=" + speedX + ", speedY=" + speedY + ", SpeedXBooster=" + speedXBooster + ", SpeedYBooster=" + speedYBooster + ", SpeedXSprings=" + speedXSprings + ", SpeedYSprings=" + speedYSprings );
26     }
27
28 }



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